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New breed of sentry just appeared. It needs a name and it's your job to give it the stupidest name every conceived. (Also lord have mercy on my soul half of these cosmetics are fat Engie what do you even replace that with)

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This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.

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Armed robbery.

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/r/tf2 except much better. Protect Trans Kids.

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Tuff metal - Face Flex showcase

This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.

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Mimi and Maggie

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This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.

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Girls night out

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Reddit's #1 gijinka sub since 2017! Moe morphism (aka "gijinka" or "humanization") is the art of personifying objects, creatures, vehicles, concepts, etc. as cute human characters, and you can find them all here!

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Why do people complain when you actually play CTF.

This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.

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Shape keys not transferring right on to other model

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For help with problems with Blender 3D Software, check out our rules before posting questions. Alternatives for help: https://blenderartists.org/c/support & https://blender.stackexchange.com/

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Soldier's belly

This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.

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In his belly

The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.

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In his belly

Reddit's #1 gijinka sub since 2017! Moe morphism (aka "gijinka" or "humanization") is the art of personifying objects, creatures, vehicles, concepts, etc. as cute human characters, and you can find them all here!

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give this thing a name

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This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.

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Screenshot i somehow took. I have no clue why they eye is glowing but it makes it look funny.

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This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.

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Mimi sings a song

The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.

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Trust the process (Mimi and Scout)

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This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.

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Trust the process

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The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.

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Trust the process

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Reddit's #1 gijinka sub since 2017! Moe morphism (aka "gijinka" or "humanization") is the art of personifying objects, creatures, vehicles, concepts, etc. as cute human characters, and you can find them all here!

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Smart cookie

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The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.

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Smart cookie

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Reddit's #1 gijinka sub since 2017! Moe morphism (aka "gijinka" or "humanization") is the art of personifying objects, creatures, vehicles, concepts, etc. as cute human characters, and you can find them all here!

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Smart cookie

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This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.

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four eyes

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The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.

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Four eyes

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This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.

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Four eyes

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Reddit's #1 gijinka sub since 2017! Moe morphism (aka "gijinka" or "humanization") is the art of personifying objects, creatures, vehicles, concepts, etc. as cute human characters, and you can find them all here!

buck_it25

PSA: This app will break SFM

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The Source Filmmaker (SFM) is the movie-making tool built and used by Valve to make movies inside the Source game engine. Because the SFM uses the same assets as the game, anything that exists in the game can be used in the movie, and vice versa. By utilizing the hardware rendering power of a modern gaming PC, the SFM allows storytellers to work in a what-you-see-is-what-you-get environment so they can iterate in the context of what it will feel like for the final audience.

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SPT Mimi taunt demonstration

This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.

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Does anyone else wonder why the gunslinger model can show up for like 3 frames when taunting?

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This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After nine years in development, hopefully it was worth the wait.