PSA: GGG did not fix the X3D + 24H2 multithreading crash for POE Phrecia

As the title says, I hard crashed in POE 1 Legacy of Phrecia after trying to zone out of the Mud Flats.

I assume the options for us are the same. Either turn off Multithreading or disable Cores 0 and 1 for Path of Exile in the Task Manager and suffer "soft" crashes on load screen as they come.

GGG, PLEASE fix this ASAP. So many of us have X3D processors now and the number is growing daily. The game is simply not fun to play crippled and POE2 was actually really hard on the eyes with multithreading off.

Lastly, I think this is a classic case study in the importance of unifying the platform/engine between the two games to reach to a more sustainable state of operations for a small dev studio. I know there were hard decisions made regarding animations and models and MTX (among others things), but I simply don't see this being sustainable long term as is. Feel free to prove me wrong!