Anti this, Anti that, but where are the incentives?
PREMISE: I’ve been playing this game for a long time, since 2017, and I have 8.5k hours spent on both roles. I hate unfun playstyles for both sides. I don’t tunnel (or better, I don’t hard tunnel), camp and slug often, only when it’s more convenient.
I will explain why I find these 3 “Anti” things concerning, because these playstyles are right now the best way to play killer for various reasons. Also, slug is the only counter for particular survivors playstyle.
The first reason is, simply, that gens can’t be kept down against efficient players. With Vecna’s release, EVERY good slowdown got nerfed, opening the door of the slug meta. At the same time, survivors didn’t get their gen progression nerfed. Furthermore, survivors’ meta started to revolve more and more around second chances (like DS, OTR and Unbreakable) and blinding the killers (Flashbangs, that still have no counters since you can bug through the killers even when they look at a wall), increasing more the feeling that hooks are useless.
Slug is right now the best tactic because of this: killers get tons of more pressure by doing this, since they can down the surv and instantly go for the next (so 0 downtimes) and it’s a better slowdown since survivors waste more time healing from a dying state than saving from a hook. Also, and this is the MOST important reason why slugging is the best tactic right now, you don’t activate survivors’ best perks by slugging. DS, OTR, Shoulder the burden, Flashbangs, Flashlights, and the list keep going, don’t get activated. So, basically, you negate the whole meta to survivors.
I said this on Vecna’s release: nerfing all the best slowdowns will lead to a slug meta, and I was of course right.
Tunneling is the other best strategy right now because you beat efficiency with efficiency. You rush gens, I rush kills. Fair right?
Camping is occasional. Hard camping is useless, since survivors can just rush gens, while it’s useful only against altruistic squads.
After this long premise that explain why Tunneling, Camping and in particular Slugging are right now the best strategies for killers, let me explain why all these “anti” things are concerning.
So, since these are the best playstyles, why do we need an “anti” to these playstyles? Basically, because they are boring as hell to face (and even to do), but there are games where these are the only tactics available to win.
Slugging is a direct counter to sabo and flash squads, considering that sabo right now is op as fuck and has no counters, why do devs are considering an “Antislugging”? It is literally the only counter to 2 tactics that are fairly common.
Tunneling is NEEDED against efficient squads because killers don’t have efficient slowdowns anymore and don’t even have a basekit slowdown for mixed hooks. Survivors got their base kit “defense” against tunneling by getting Borrowed time for free, why can’t killers get a slowdown every time they hook a different survivor? This will encourage killers to keep hooking different survivors until they die instead of focusing on the same one.
Also, let’s remember that no antitunneling is actually an antitunneling. As I said before, I don’t tunnel much because it’s boring as hell, I win 90% of my games because I’m really good and I know when tunneling is 100% necessary, but by not tunneling I’ve noticed how much survivors use antitunneling things to bodyblock the unhookers. Using DS and OTR to bodyblock survivors because you know that you’re immortal with these perks shouldn’t be possible. Also, Shoulder the burden punishes killers who aren’t tunneling too. I know this because I use it, and it made me and my SWF win so many games because we delayed a death, and the killers couldn’t recover from the time lost. Even against killers who are not tunneling.
All these “anti” things are concerning because they can possibly penalize killers while Devs don’t give them nothing. Why making an “antitunneling” and “antislugging” when you can basically buff hooks related perks for killers, add base kit slowdowns for mixed hooks (so that killers have a base kit perk too since survivors right now have 5 perks, 4 equipable and 1 base kit, that is Borrow time base kit), nerf sabo and fix the bug that make survivors clip through killers to blind them with Flashbangs? Considering the current state of antitunneling I won’t even be surprised if this new “antitunneling” bhvr is planning will be another weapon against killers.
Devs, please, I get that you care about your game, but please just understand how things work. If you want to fix these playstyles, just make them the LEAST convenient by buffing other playstyles, don’t punish them. I think you noticed that keep adding antitunneling things led to a worse situation, right? Why don’t you encourage other playstyles by giving buffs and incentives to those playstyles? You give matchmaking incentives but not playstyle incentives?
Also, WHY always killers have to be penalized? You added 3 “anti” killers’ playstyles, where is the anti-sabo? Where is the anti-flash base kit (I know Lightborn exists, that’s why I said “anti-flash base kit”)? Where is the anti-gen rush?
I really have hope that you’re finally going to bring this game to its old shine, but considering all the pasts attempts to fix boring playstyles with punishments I think my hopes are fairly useless.