There's actually 5 new DLC civs...
Hello, I come from the future, where I managed to sneak into FE's HQ and managed to play test the new DLC a little. Here's what I found out.
There are 5 new civs. Well, it's a little misleading, because one of the new civs is a Chinese rework, but yes. 4 completely new civs + a chinese rework.
The other civs are: Jurchens, Tanguts, Khitans and Tufans
Koreans and Mongols also receive some changes.
Changes to Existing Civs:
Hwacha is a new regional unit, replacing the Scorpion. Hwachas have less range and attack, but can fire 3 (4 for Elite) projectiles in a wide radius. Secondary projectiles deal 50% of the damage. Available for Chinese, Koreans, Jurchens and Tanguts.
Fire Lancer is a new Regional Unit upgrade replacing the Halberdier. It is a hybrid melee-ranged unit, with a charged attack that deals massive damage from a short range, but then it will act as a melee unit. It will be available to Chinese and Jurchen only.
Mongols Nomads tech is reworked: It now increases hp of light cav and steppe lancers by 15%. Current bonus reduced to 10 / 15% in Feudal / Castle Age. Current Nomads effect is a new civ bonus.
Korean Shikichion now adds 1 extra range to Hwachas as well.
Chinese Rocketry is slightly altered. It does no longer provide +4 attack to Scorpions, instead it allows Hwachas to fire two additional bolts (5 bolts in total, since Chinese will not have access to Elite Hwacha). Chu-ko-nu effect unchanged.
Chinese also receive the Steppe Lancer, without the Elite Version.
NEW CIVS:
Jurchens: Cavalry and Gunpowder Civilization
- Boars and Deer can be tamed, similarly to sheep, but once tamed they move pretty slowly. Tamed wild animals can still be hunted down by the enemy and eaten regardless.
- Hwacha 15/20% cheaper in Castle/Imperial Age
- Gunpowder units gold cost reduced by 33%
- Fire Lancer upgrade free
Unique Unit: Grenadier - a gunpowder unit throwing bombs that deal a small area damage
Unique Techs: - Boo: Town Centers boost the work rate of villagers by 15% - Iron Pagoda: Steppe Lancers and Light Cavalry +4 melee Armor
Team Bonus: - Mounted Units -2 damage from spearmen.
Tanguts: Cavalry and Siege Civilization
- Steppe Lancers attack 20% faster
- Siege units +1 pierce armor
- Shepards also generate a trickle of gold
- Blacksmith upgrades research instantly
Unique Unit: Boxi: An onager mounted on top of a pair of camels. Benefits from cavalry upgrades as well as siege unit upgrades. Less overall attack but much more durable and mobile.
Unique Techs:
- Imperial Edicts: Barracks units occupy 0.75 of the population space
- Pivot Mechanism: Boxi and Mangonels benefit from Ballistics (NOTE, Tanguts miss access to Onagers)
Team Bonus: Camel units move 5% faster
Khitans: Cavalry Archer and Siege Civilization
- Archery Range techs are 33% cheaper
- Researching farm technologies provides an additional +1 to carry capacity for farmers
- Siege Workshops are 50% cheaper
Unique Unit:
- Cherbi: A cavalry unique unit that provides an attack speed bonus to all mounted units in his area (5 (10 for elite)% to all cavalry units)
- Imperial Steppe Lancer: Ultimate upgrade to the Steppe Lancer
Unique Techs:
- Imperial Forts: Castles +40% more hp
- Khitan Tactics: Cavalry Archers shoot an additional projectile
Team Bonus: Siege Units +2 LoS
Tufans: Monk and Cavalry Civilization
- Start with a Yak. Can train Yaks at the Mill.
- After a succesful conversion, Monks lose only 50% of Faith
- Elite Steppe Lancer upgrade is free
- Elevation penalties do not apply (no additional damage taken if fighting downhill)
Unique Units:
- Lhasa Sentinel: Versatile infantry unit that can switch between a defensive and aggressive stance. In defensive stance, the unit becomes resistant to pierce damage, but moves slowly. In the aggresive stance, the unit moves faster and deals more damage, but it is vulnerable to attacks.
- Shaman: A spiritual warrior that is immune to conversion and boosts conversion resistance of nearby units. Vulnerable to Light cavalry. Trained from the Monastery.
- Yak: Cattle that fattens over time.
Unique Techs:
- Bodhisattva: Monks and Shamans take 40% less bonus damage
- Sacred Rites: Knights deal trample damage
Team Bonus: Relics generate extra wood
In terms of campaigns, there will be 3 campaigns with 5 scenarios each, but also an additional batch of 4 historical battles centered around the Sinosphere. I won't say much about these since I didn't play much of them but I did get to play the Jurchen campaign and it was awesome.
That's about it. I don't know when this DLC will be released, but it's going to be HUGE when it comes out.