Sooo now that Juno's trial is overrr
After playing her the past like 3 days, my initial opinions have changed a little about Juno. (TDLR at the bottom lol)
-Her movement actually feels quite fair with high skill division (been able to have a few close to 0 deaths in matches after getting a lil better with her).
-Hyper Ring is actually a pretty decent tool, though sometimes I've had matches where my team didn't utilize it much, but it still works perfectly for saving allies via retreating or saving yourself from divers. (I think the cooldown could be like 14s though)
-Torpedoes feel quite surprisingly balanced overall, and they're actually amazing at saving allies (got a few matches with over 11 saved). It has some skill expression with timing it's use so you aren't, for example, too late with the burst heals or none of your missiles helping secure eliminations. If the travel time of said missiles could be increased just slightly for healing allies that would be nice I think-
-Her Ult could have some looking at I think, the biggest concerns is it's short range and it's weird movement. Otherwise though the effects of said ultimate are quite strong when used properly.
TLDR; Overall she feels like a incredibly balanced hero all things considered, especially coming straight from launch, she could have some small things adjusted here and there but even without them she's in a rather okay spot. Not META but not a throw-pick either. What do y'all think? :)